Testimonials
Read what reviewers and top composers have to say about our products.
Top Reviews
MB Gordy Percussion – Boobams – Future Music
“In many respects this is a pretty simple instrument, but its usefulness has been expanded by providing ensemble options (where hits are layered, and triggered with variable timing between hits) and the extensive effects and processing options. These are nicely demonstrated with the provided snapshots that extend its range into more unusual distorted or reverberant territory.”
Bruce Aisher (Future Music 401)
Water Piano – Future Music
“This might just sound like a gimmick, but with a single control a pleasant-sounding piano is transformed into its more muted and odder alter-echo. The lower registers transform into something akin to a palm-muted piano, whilst higher keys continue to ring out in a more conventional way.”
“The real winner for me here is the Freeze parameter which adds an infinitely sustaining granular/reverb layer to the ‘straight’ samples. Even better is that it’s also controlled by the amp envelope and sustain pedal allowing you to create playable slabs of ‘frozen’ piano that cut off between each chord. More conventional reverb can be added, and further processing on top this takes place in the Console page.”
“Water Piano is fun and flexible but also high usable.”
Bruce Aisher (Future Music 401)
MB Gordy Percussion – Boobams – Sample Library Review
“I’m loving the instrument. It’s melodic percussion, but it really does kinda take it out somewhere real special with the console and the fx chains you can use; the snapshots are really great. And of course, this is the first time this instrument’s been recorded, and it is a secret weapon.”
Don Bodin (Sample Library Review)
Neal Acree
World of WarCraft, Diablo III, StarCraft II, Overwatch
“Impact Soundworks has some of the most creative and innovative libraries out there. From world instruments to the insanely deep sampled Shreddage guitar series the Impact catalog is full of must-haves and unexpected and inspiring surprises. Highly recommended!
Jeff Broadbent
Assassin’s Creed Identity, Call of Duty Mobile, Resident Evil, Diablo Immortal, Transformers: Dark of the Moon
“ISW creates amazing, creative, and intuitive virtual instruments! I’ve enjoyed using them for over a decade, and they have found their way into many of my music scores. Their wonderfully realistic world instruments showed up in a recent Nexon video game, Shreddage 3 Stratus on the score for Grid, and Super Audio Boy is a favorite for retro sounds, effects, and fun nostalgia. Highly recommended!”
Ben Prunty
FTL: Faster Than Light, Into the Breach, Subnautica: Below Zero
“I’ve been using ISW since 2015, and their instruments have shown up in Into the Breach and Subnautica Below Zero, and in nearly all of my solo albums. Shreddage helped me fill in the gaps around my own guitar performances. Super Audio Cart provided some great raw synth sounds for parts of Below Zero. Impact Soundworks is often the first place I go to when I’m shopping for a new project. Everything they make works and sounds great.”
Archtop – Kurt Rosenwinkel
“I am enjoying the Shreddage Archtop plugin! It’s helping me make my arrangements for Jazz at Lincoln Center which I am working on. It allows me to hear quite well what my guitar will sound like in the arrangements with the big band, light years ahead of any other solution!”
Kurt Rosenwinkel
Matthew Carl Earl
Overwatch 2, Rainbow Six Siege, Call of Duty Mobile, PUBG Mobile, Arknights
“Impact Soundworks creates easy-to-use, great-sounding virtual instruments right out of the box. Highland Harps, Emotional Mallets, and Shreddage 3 are in my daily toolkit.”
Mike Reagan
Invincible Fight Girl, Powerpuff Girls, Trials Evolution, God of War, Twisted Metal
“A big thanks to the team at Impact Soundworks for putting inspiration at my fingertips! Your sample libraries are in heavy use in my Orchestral, Rock and Pop templates, and always visible in my top-tier Cue-specific Kontakt. Layering your Shreddage libraries on top of my live guitar tracks creates so much depth, and I get so much out of so many of your other libraries – too many to name. A+ programming and sonic goodness gang!”
Jimmy Hinson
Black Ops 4, Mass Effect 2, There Came An Echo, Borderlands 2
“Between Shreddage, Super Audio Cart, Juggernaut, and Mega Brass I don’t remember the last time I haven’t used an Impact Soundworks instrument in a track. The attention to detail is astonishing and it’s all so easy to use out of the box, which is a big deal.”
