GameVerb

DSP-Perfect Classic Video Game Reverb Plugin (VST, AU, AAX)

$49

172 in stock

Purchase Options Available:

This standalone effects plugin is eligible for a 14-day money back guarantee!
Please note that this does not apply to our Kontakt instruments.

Relive the reverb of the 90s video game generation.

The signature reverbs of countless legendary SNES, N64, and PSX games.
One-click, game-accurate presets, plus hardcore customizable Geek Modes.
Instantly transport any sounds right into the universes of your favorite classic games.
Add unique flavor to lo-fi productions, EDM, digifu, or anything needing a retro feel.

Three Consoles and GameVerb UI

Retro Goodness, DSP Perfection.

The Super Nintendo Entertainment System (SNES), Nintendo 64 (N64), and original Sony PlayStation (PSX) are home to some of the most beloved video game soundtracks of all time. Their programmers had to use clever tricks and strategies to create lush reverb on very limited hardware, using special algorithms, filters, and delays designed to take as little CPU as possible.

With GameVerb, these ingenious reverb algorithms have been not just emulated, but fully recreated in modern code, giving you the exact sound and control that composers and sound designers of the era had… just a lot more convenient.

Super Nintendo.

The classic delay of the SNES. Choose from dozens of presets that give you the sound of some of the most iconic SNES franchises like Mario, Mega Man X, Donkey Kong Country, and Final Fantasy. Dial in the intensity you want with the time, feedback, and channel controls. For even greater control, enter SNES Geek Mode and use the sliders to control the FIR settings, the element that defined the sound of so many iconic SNES soundtracks and songs.

GameVerb SNES Mode FIR

PlayStation.

Nine classic reverbs from the PSX, each with its own unique character: Room, Studio Small, Studio Medium, Studio Large, Hall, Space Echo, Echo, Delay, and Half Echo. Use the size, feedback, damping, and width controls to have the reverb sit just right in your mix.

Nintendo 64.

Nintendo’s 64-bit powerhouse didn’t have its own reverb per se. Instead, it provided building blocks that developers used to create their own reverb.

To this end, we’ve included three modes. Mode 1 is a delay-line reverb used by many first-party EAD games like Ocarina of Time, Super Mario 64, and Mario Kart 64, among others. Mode 2 utilizes comb filters to recreate the reverbs for over 100 classic games, including Mario Party 3, Super Smash Bros., Donkey Kong 64, Banjo-Kazooie, and Kirby 64: The Crystal Shards. The third mode, unique to GameVerb, runs the two classic modes in series.

Tweak the presets or create your own sound using the time, feedback, damping and comb output controls. You can also jump into N64 Geek Mode and edit the comb filter parameters down to the last detail.

Watch the Walkthrough

Explore GameVerb

5 stereo modes: Stereo, Mono Left, Mono Right, Mono Sum, Mid

Global (plugin-level) presets

A/B plugin states and one-button switching

Global bypass

Dry & Wet knobs with optional inverse link control and lock (preventing Dry/Wet from changing with presets)

Pre-processing and post-processing LP filters

Sample rate reduction: 11k, 22k, 32k, 44.1k, all with optional anti-aliasing

SNES-style bit rate reduction (BRR) with 5 modes plus Adaptive mode

Output trim

What people are saying about GameVerb

Lo-fi Sculpting Control.

Expanded global capabilities let you quickly and easily dive further into a vintage, retro sound.

Bring more dust and grit to your sound by lowering the sample rate or using one of the five modes of the Bit Rate Reduction filter. The BRR filters were originally found only on the SNES, but we made them global for you to use with the PSX and N64 reverbs as well.

Control how much of the sound gets affected with separate (but also linkable) dry and wet controls and color it with pre- and post- low pass filters.

Created With Love.

The team behind GameVerb grew up playing games on these three consoles. Did we need to include every obscure quirk and parameter of these wonderful systems? No. But we did it anyway.

GameVerb N64 Geek Mode

172 in stock

Purchase Options Available:

This standalone effects plugin is eligible for a 14-day money back guarantee!
Please note that this does not apply to our Kontakt instruments.

  1. King Turtle Boss Koji Kondo (Arranged by DanFourts)
  2. Aurelia's Ascent (PSX Hall) Fredrik Häthén
  3. 117 FX DanFourts
  4. Strings Glocken - SNES Secret of Mana Dry-Wet Andrew Aversa
  5. Breakbeat - N64 GoldenEye 007 Dry-Wet Andrew Aversa
  6. Dance Beat - SNES Final Fantasy IV Dry-Wet Andrew Aversa
  7. Harp - PSX Hall Dry-Wet Andrew Aversa
  8. Arp Pluck - N64 Banjo Tooie Dry-Wet Andrew Aversa
  9. Techno - PSX Small Studio Dry-Wet Andrew Aversa
  10. Electric Piano - N64 Wonder Project J2 Dry-Wet Andrew Aversa
  11. The End (SNES Star Ocean) Andreas Wimmer
  12. Nitrogen DanFourts
  13. Entering Void SeanSecret
  14. PSX Piano Interlude Michael Hoffmann
  15. Shrine Maze Kaedalus
  16. Investigation Nexus DanFourts
  17. Village Festival 64 Hew Wagner
  18. Low Voltage When It's Hot Matias Dapena | Titanio Studios
  19. Anno C64 (PSX Studio Medium) Andreas Wimmer
  20. Arcade (PSX Studio Small) Andreas Wimmer
  21. Bass (PSX Studio Large) Andreas Wimmer
  22. Exotic Pikes (PSX Echo) Andreas Wimmer
  23. Octavian (N64 Mission Impossible) Andreas Wimmer
  24. Run Away (N64 All Star Baseball) Andreas Wimmer
  25. Synthy Brass (PSX Studio Large) Andreas Wimmer
  26. Weapons (SNES Prince Of Persia II) Andreas Wimmer
  27. King Turtle Boss (No GameVerb) Koji Kondo (Arranged by DanFourts)
  28. Aurelia's Ascent (No GameVerb) Fredrik Häthén
  29. 117 FX (No GameVerb) DanFourts
  30. The End (No GameVerb) Andreas Wimmer
  31. Nitrogen ((No GameVerb) DanFourts
  32. Entering Void (No GameVerb) SeanSecret
  33. PSX Piano Interlude (No GameVerb) Michael Hoffmann
  34. Shrine Maze (No GameVerb) Kaedalus
  35. Investigation Nexus (No GameVerb) DanFourts
  36. Village Festival 64 (No GameVerb) Hew Wagner
  37. Low Voltage When It's Hot (No GameVerb) Matias Dapena | Titanio Studios
  38. Anno C64 (No GameVerb) Andreas Wimmer
  39. Arcade (No GameVerb) Andreas Wimmer
  40. Bass (No GameVerb) Andreas Wimmer
  41. Exotic Pikes (No GameVerb) Andreas Wimmer
  42. Octavian (No GameVerb) Andreas Wimmer
  43. Run Away (No GameVerb) Andreas Wimmer
  44. Synthy Brass (No GameVerb) Andreas Wimmer
  45. Weapons (No GameVerb) Andreas Wimmer