Orchestral Hit System: High Intensity Transients

Explosive hits that will have you shouting “oh shi-”

Suggested Price: $5

21275 in stock

MSRP: $0

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Audio Demos

  1. Techno Syndrome (Mortal Kombat Theme) Oliver Adams (Arranged By Andrew Aversa)
  2. 2200 AD (The OHS: HIT remix) zircon
  3. Owner of a Lonely Heart (Intro) Yes (Arranged By Andrew Aversa)

Overview

An essential addition to any composer’s arsenal, Orchestral Hit System: High Intensity Transients (OHS: HIT) will quickly become what you reach for every time you need something truly epic. This powerful new tool lets you control every component of your ideal Orchestra Hit, whether you’re channeling your inner Stravinsky, writing hip-hop or techno, or just adding that extra oomph to scores, pop songs, and your own Greatest Hits!

Compatible with the free Kontakt Player. NKS compatible.

Product Info

Streamlined articulation system

We’ve distilled the maximum impact for every section to a single articulation – THE HIT – so you don’t need to worry about any articulation switching whatsoever. (Take it from us: this impact sound works!)

Eight tutti orchestral sections

Includes strings, brass, winds, timpani, bass drum, cymbals, synthesizers, and piano, all lovingly and carefully orchestrated (where possible) with multiple octaves.

Two powerful dynamics

Switch between forte and fortissimo dynamics per section with the click of a button. No other dynamics are necessary.

Detailed sampling... or not

Play several octaves of sampled range across sections, or engage “Stretch Last Note” to play the last-played hit combination pitch-shifted, effectively turning OHS: HIT into the ultimate 90s Orchestral Hit ROMpler.

A Very Special Impact Soundworks Instrument

Released April 1, 2025, guaranteeing a truly unique sample library experience.

OHSHIT Vertical Page Image

Features

Genuinely usable
Explosively inspiring UI
This orchestra hits hard
The only orchestra hits you need
Seriously, you can really use this

Requirements

System Requirements
100MB of disk space

7200 RPM hard drive or solid state drive recommended.

2GB of RAM

Higher amounts of memory let you load more instruments.

Kontakt 7.8+ Player compatible

This library IS compatible with the free Kontakt Player.

Kontakt Requirements - Mac OS

Intel Macs (i5 or higher): macOS 11, 12, or 13 (latest update)
Apple Silicon Macs (via Rosetta 2 & natively on ARM in Standalone or in hosts that support it): macOS 11, 12 or 13 (latest update).

Kontakt Requirements - Windows

Windows: Windows 10 or 11 (latest Service Pack), Intel Core i5 or equivalent CPU, 2 GB RAM. Graphics hardware support for OpenGL 2.1 or higher.

Tutorials

Announcement and Overview

Featured Artists & Composers

Christopher Gordon

Christopher Gordon

Ladies in Black, Mao's Last Dancer, Salem's Lot, Master and Commander

"Impact Soundworks' range of guitars and fretted instruments sound amazing and are crafted and nuanced with expert detail. Intuitively set up to get straight to composing. And I have a real soft spot for the juicy, screaming Shreddage 3 Hydra!"

Simon Franglen

Simon Franglen

Titanic, Skyfall, Spectre, Avatar, Avatar: The Way of Water

Impact Soundworks make detailed, emotive instruments. I’ve happily bought over two dozen of their libraries which should say everything. They get used every day.

Jeff Broadbent 500px

Jeff Broadbent

Assassin’s Creed Identity, Call of Duty Mobile, Resident Evil, Diablo Immortal, Transformers: Dark of the Moon

"ISW creates amazing, creative, and intuitive virtual instruments! I’ve enjoyed using them for over a decade, and they have found their way into many of my music scores. Their wonderfully realistic world instruments showed up in a recent Nexon video game, Shreddage 3 Stratus on the score for Grid, and Super Audio Boy is a favorite for retro sounds, effects, and fun nostalgia. Highly recommended!"


About the Library

Epic. Glorious. Explosive. Intense. As April approached, we asked ourselves what could possibly top 2024’s Shredder, with its powerful voice and in-your-face presence. There was only one answer: the most high-intensity sound in all of music…

The Orchestra Hit.

When Igor Stravinsky invented the Orchestra Hit in 1910*, could he possibly have known that his creation would cross so many genres — that this hit would transcend the orchestra?

For decades, composers and songwriters have been constrained to whatever sample (ready-made and distinctly uncustomizable) of an Orchestra Hit had been made available to them in synthesizers. But that simply isn’t how we do things at Impact Soundworks; we like to spin knobs and press buttons until we’ve made a sound completely our own! So we thought we’d bring our signature level of customization and control to the Orchestra Hit, so it’s not just an orchestra hit… It’s a whole Orchestral Hit System.

 

* – In a manner of speaking…


Reviews

stars
Testimonial – Jimmy ‘Big Giant Circles’ Hinson (Black Ops 4, Borderlands 2, Threes)

“Between Shreddage, Super Audio Cart, Juggernaut, and Mega Brass I don’t remember the last time I haven’t used an Impact Soundworks instrument in a track. The attention to detail is astonishing and it’s all so easy to use out of the box, which is a big deal.”