Hear Lamina Orchestral Textures In Action
Hear Lamina Orchestral Textures In Action
- Truth in Solitude Andrew Aversa
- The Great Journey Hew Wagner
- Higher Tomorrow Michael Lee
- Lacryma Pierce Martin
- Abandoned (Library Only) Artem Akmulin
- Pulsing Tides Vae Song
- Parting Clouds Michael Hoffmann
- Truth in Solitude (Library Only) Andrew Aversa
- Golden Fields (Library Only) Ilias Panagiotopoulos
- Dawn in Middle Earth Andreas Martin Wimmer
- The Great Journey (Library Only) Hew Wagner
- Higher Tomorrow (Library Only) Michael Lee
- Parting Clouds (Library Only) Michael Hoffmann
- Dawn in Middle Earth (Library Only) Andreas Martin Wimmer

Reviews
Simon Franglen
Titanic, Skyfall, Spectre, Avatar, Avatar: The Way of Water
Impact Soundworks make detailed, emotive instruments. I’ve happily bought over two dozen of their libraries which should say everything. They get used every day.
Mark Portmann
Ariana Grande, Luis Fonsi, Celine Dion, Quincy Jones
"[ISW]'s instruments consistently deliver the sound, feel, and reliability I need to do my best work. Thank you for raising the bar and making tools that inspire."
Neal Acree
World of WarCraft, Diablo III, StarCraft II, Overwatch
"Impact Soundworks has some of the most creative and innovative libraries out there. From world instruments to the insanely deep sampled Shreddage guitar series the Impact catalog is full of must-haves and unexpected and inspiring surprises. Highly recommended!
Stewart Winter
Co-founder, VideoHelper
"I'm a keyboard player -- I can't even make a REAL guitar sound convincing. But Telos and Rosette are my go-to guitars because they sound incredible, sit well in a mix and are so easy to configure to my personal playing habits. I'm constantly discovering new ways to play them and they've saved my ass more times than I can count. And the pedal Steel is still my favorite library of its kind for Country, Folk and organic layering behind synths."
Brian Pickett
PAW Patrol, Lucas the Spider, Daniel Tiger
"I never would have thought that sampled guitars could sound as good as ISW's do. The fact that I can use them to lay down a realistic solo is unprecedented. They’ve pushed the boundaries of realism."
Rosette Mandolin – Sound on Sound
Rosette Mandolin review
"The sound of the library is very pleasing...the more I used the library the more I felt I was learning how to write idiomatically for the instrument." "Rosette Mandolin provides a good sound that could have many applications, with versatile input options that cater to writing realistic mandolin lines, impossible 5+ note chords and everything in between." Thomas Field, September 2024
Richard Jacques
Marvel's Guardians of the Galaxy, Mass Effect, Overwatch 2, James Bond 007: Blood Stone
"I'm a huge fan of the Ventus Winds series. They feature rare instruments deep-sampled to an incredibly high level of detail. It's so liberating to have such a wide range of articulations & phrases that perfectly capture the nuances and performance style of these instruments... from beautiful to haunting, celebratory to sorrowful. Each is expertly recorded and the sound quality is superb, sitting in the mix with ease. If you want to add authentic world winds to your palette, then look no further."
Kevin Manthei
Angry Birds Mystery Island, Marvel’s Spider-Man, Villainous, Neverwinter, Star Trek Online
"ISW creates some of the most inspiring & realistic guitar sample libraries. I had to write a bunch of really gritty, angry heavy metal & sports action rock cues. I used Shreddage 3 Serpent for leads and was blown away by its onboard processing, programming, and amazing live-sounding leads. I also created a signature sound based on the lead guitar in David Lynch's Twin Peaks series, originally played on baritone guitar. [Serpent] built a convincing replica of that sound just using on-board FX. It was so fun and easy to do!"
Audio Demos
- Truth in Solitude Andrew Aversa
- The Great Journey Hew Wagner
- Higher Tomorrow Michael Lee
- Lacryma Pierce Martin
- Abandoned (Library Only) Artem Akmulin
- Pulsing Tides Vae Song
- Parting Clouds Michael Hoffmann
- Truth in Solitude (Library Only) Andrew Aversa
- Golden Fields (Library Only) Ilias Panagiotopoulos
- Dawn in Middle Earth Andreas Martin Wimmer
- The Great Journey (Library Only) Hew Wagner
- Higher Tomorrow (Library Only) Michael Lee
- Parting Clouds (Library Only) Michael Hoffmann
- Dawn in Middle Earth (Library Only) Andreas Martin Wimmer
Product Info
4 curated wind and string ensembles
Winds High: Oboe, Soprano Sax, Alto Sax, Clarinet.
Winds Low: Tenor Sax, Baritone Sax, Bass Clarinet, Bassoon.
Strings High: Violin (3), Viola (2).
Strings Low: Cello (3), Bass.
4 unique movement-based articulations
Improvised by each performer, inspired by moving water, befitting their descriptive names: Ripples, Tides, Flares (trills with M2, m3, M3 variations), and Drifts.
Up to 8 simultaneous performances per note
Build with layers to create a chamber ensemble or full orchestra sound. With all 4 layers activated with two articulations each, for a total of 8 simultaneous performances on a single note, the sound becomes massive. Limit the layers to explore the dynamic subtlety of each individual articulation.
25+ custom-designed post-processed textures
A team of composers and sound designers pushed the boundaries of the sample set by running them through analog and digital outboard gear and plugins to create pre-designed sounds.
Four distinct mic positions
Recorded on a sound stage with four unique and useful perspectives: decca tree, XY, room, and mono close.
4 curated wind and string ensembles
Winds High: Oboe, Soprano Sax, Alto Sax, Clarinet.
Winds Low: Tenor Sax, Baritone Sax, Bass Clarinet, Bassoon.
Strings High: Violin (3), Viola (2).
Strings Low: Cello (3), Bass.
4 unique movement-based articulations
Improvised by each performer, inspired by moving water, befitting their descriptive names: Ripples, Tides, Flares (trills with M2, m3, M3 variations), and Drifts.
Up to 8 simultaneous performances per note
Build with layers to create a chamber ensemble or full orchestra sound. With all 4 layers activated with two articulations each, for a total of 8 simultaneous performances on a single note, the sound becomes massive. Limit the layers to explore the dynamic subtlety of each individual articulation.
25+ custom-designed post-processed textures
A team of composers and sound designers pushed the boundaries of the sample set by running them through analog and digital outboard gear and plugins to create pre-designed sounds.
Four distinct mic positions
Recorded on a sound stage with four unique and useful perspectives: decca tree, XY, room, and mono close.
Features
Easy-to-use texture engine
Beautiful, wide UI
Easy to play, no keyswitches
40+ Console effects
Per-layer envelopes and filters
Easy-to-use texture engine
Beautiful, wide UI
Easy to play, no keyswitches
40+ Console effects
Per-layer envelopes and filters
Requirements
21.5 GB disk space
Please make sure you have at least 21.5GB of additional storage space (i.e. double the size of the library) available during the download process or you may not be able to complete the download correctly.
8GB of RAM
Higher amounts of memory let you load more instruments.
Kontakt Player 7.6+
This instrument will run in the FREE Kontakt Player.
Kontakt Requirements - Mac OS
Intel Macs (i5 or higher): macOS 11 (Big Sur) or higher.
Apple Silicon Macs (via Rosetta 2 & natively on ARM in Standalone or in hosts that support it): macOS 11 or 12+.
Kontakt Requirements - Windows
Windows 10 (latest Service Pack, 32/64-bit). Intel Core i5 or equivalent CPU. Graphics hardware support for OpenGL 2.1 or higher. Windows 10 strongly recommended.
Tutorials
Instrument Walkthrough
Featured Artists & Composers
Jimmy Hinson
Black Ops 4, Mass Effect 2, There Came An Echo, Borderlands 2
“Between Shreddage, Super Audio Cart, Juggernaut, and Mega Brass I don’t remember the last time I haven’t used an Impact Soundworks instrument in a track. The attention to detail is astonishing and it’s all so easy to use out of the box, which is a big deal.”
Richard Jacques
Marvel’s Guardians of the Galaxy, Mass Effect, Overwatch 2, James Bond 007: Blood Stone
“I’m a huge fan of the Ventus Winds series. They feature rare instruments deep-sampled to an incredibly high level of detail. It’s so liberating to have such a wide range of articulations & phrases that perfectly capture the nuances and performance style of these instruments… from beautiful to haunting, celebratory to sorrowful. Each is expertly recorded and the sound quality is superb, sitting in the mix with ease. If you want to add authentic world winds to your palette, then look no further.”
Lena Raine
Celeste, Chicory, Minecraft, Guild Wars 2, Deltarune
Instruments from ISW are a staple of my soundtrack work for games. Vocalisa has been a mainstay vocal aesthetic of nearly every game I’ve worked on including Celeste & Chicory: A Colorful Tale. Shreddage 3 has also given me the confidence to write some really fun guitar riffs & solos despite not being able to play a real one. I’ve started incorporating Tokyo Scoring Strings into the acoustic side of my scoring work, and can’t wait to try out more from ISW in the future!
Ben Prunty
FTL: Faster Than Light, Into the Breach, Subnautica: Below Zero
“I’ve been using ISW since 2015, and their instruments have shown up in Into the Breach and Subnautica Below Zero, and in nearly all of my solo albums. Shreddage helped me fill in the gaps around my own guitar performances. Super Audio Cart provided some great raw synth sounds for parts of Below Zero. Impact Soundworks is often the first place I go to when I’m shopping for a new project. Everything they make works and sounds great.”
Kevin Manthei
Angry Birds Mystery Island, Marvel’s Spider-Man, Villainous, Neverwinter, Star Trek Online
“ISW creates some of the most inspiring & realistic guitar sample libraries. I had to write a bunch of really gritty, angry heavy metal & sports action rock cues. I used Shreddage 3 Serpent for leads and was blown away by its onboard processing, programming, and amazing live-sounding leads. I also created a signature sound based on the lead guitar in David Lynch’s Twin Peaks series, originally played on baritone guitar. [Serpent] built a convincing replica of that sound just using on-board FX. It was so fun and easy to do!”
Neal Acree
World of WarCraft, Diablo III, StarCraft II, Overwatch
“Impact Soundworks has some of the most creative and innovative libraries out there. From world instruments to the insanely deep sampled Shreddage guitar series the Impact catalog is full of must-haves and unexpected and inspiring surprises. Highly recommended!
ShadyCicada
“Impact Soundworks software is an absolute mainstay in my work when it comes to Video Game and Anime-inspired tracks! The amount of ease and wonderful sounds these plugins offer allows me to get straight into writing and brainstorming.”
Simon Franglen
Titanic, Skyfall, Spectre, Avatar, Avatar: The Way of Water
Impact Soundworks make detailed, emotive instruments. I’ve happily bought over two dozen of their libraries which should say everything. They get used every day.
Jeff Broadbent
Assassin’s Creed Identity, Call of Duty Mobile, Resident Evil, Diablo Immortal, Transformers: Dark of the Moon
“ISW creates amazing, creative, and intuitive virtual instruments! I’ve enjoyed using them for over a decade, and they have found their way into many of my music scores. Their wonderfully realistic world instruments showed up in a recent Nexon video game, Shreddage 3 Stratus on the score for Grid, and Super Audio Boy is a favorite for retro sounds, effects, and fun nostalgia. Highly recommended!”
Mike Reagan
Invincible Fight Girl, Powerpuff Girls, Trials Evolution, God of War, Twisted Metal
“A big thanks to the team at Impact Soundworks for putting inspiration at my fingertips! Your sample libraries are in heavy use in my Orchestral, Rock and Pop templates, and always visible in my top-tier Cue-specific Kontakt. Layering your Shreddage libraries on top of my live guitar tracks creates so much depth, and I get so much out of so many of your other libraries – too many to name. A+ programming and sonic goodness gang!”
Matthew Carl Earl
Overwatch 2, Rainbow Six Siege, Call of Duty Mobile, PUBG Mobile, Arknights
“Impact Soundworks creates easy-to-use, great-sounding virtual instruments right out of the box. Highland Harps, Emotional Mallets, and Shreddage 3 are in my daily toolkit.”
Mike Gonsolin
(Snoop Dogg, T-Pain, Playboi Carti, Migos)
“Impact Soundworks’ libraries are truly in a league of their own. I’ve been a long time user for as long as I can remember and it would take me a whole other producing lifetime to build the depths of these libraries on my own. As a Kontakt enthusiast who owns just about every library out there I can confidently say that Impact Soundworks’ libraries stand in the top 1%, and that’s saying something! No snake oil here. Just meticulously assembled libraries that are overflowing with creative sound design options and inspiration igniting presets.”
Mike Gonsolin (Mike G)
Christopher Gordon
Ladies in Black, Mao’s Last Dancer, Salem’s Lot, Master and Commander
“Impact Soundworks’ range of guitars and fretted instruments sound amazing and are crafted and nuanced with expert detail. Intuitively set up to get straight to composing. And I have a real soft spot for the juicy, screaming Shreddage 3 Hydra!”
Stewart Winter
(Co-founder, VideoHelper)
“I’m a keyboard player — I can’t even make a REAL guitar sound convincing. But Telos and Rosette are my go-to guitars because they sound incredible, sit well in a mix and are so easy to configure to my personal playing habits. I’m constantly discovering new ways to play them and they’ve saved my ass more times than I can count. And the pedal Steel is still my favorite library of its kind for Country, Folk and organic layering behind synths.”
Brian Pickett
PAW Patrol, Lucas the Spider, Daniel Tiger
“I never would have thought that sampled guitars could sound as good as ISW’s do. The fact that I can use them to lay down a realistic solo is unprecedented. They’ve pushed the boundaries of realism.”
Mark Portmann
(Ariana Grande, Luis Fonsi, Celine Dion, Quincy Jones)
“[ISW]’s instruments consistently deliver the sound, feel, and reliability I need to do my best work. Thank you for raising the bar and making tools that inspire.”
Featured Artists & Composers
Matthew Carl Earl
Overwatch 2, Rainbow Six Siege, Call of Duty Mobile, PUBG Mobile, Arknights
“Impact Soundworks creates easy-to-use, great-sounding virtual instruments right out of the box. Highland Harps, Emotional Mallets, and Shreddage 3 are in my daily toolkit.”
Brian Pickett
PAW Patrol, Lucas the Spider, Daniel Tiger
“I never would have thought that sampled guitars could sound as good as ISW’s do. The fact that I can use them to lay down a realistic solo is unprecedented. They’ve pushed the boundaries of realism.”
Richard Jacques
Marvel’s Guardians of the Galaxy, Mass Effect, Overwatch 2, James Bond 007: Blood Stone
“I’m a huge fan of the Ventus Winds series. They feature rare instruments deep-sampled to an incredibly high level of detail. It’s so liberating to have such a wide range of articulations & phrases that perfectly capture the nuances and performance style of these instruments… from beautiful to haunting, celebratory to sorrowful. Each is expertly recorded and the sound quality is superb, sitting in the mix with ease. If you want to add authentic world winds to your palette, then look no further.”
Neal Acree
World of WarCraft, Diablo III, StarCraft II, Overwatch
“Impact Soundworks has some of the most creative and innovative libraries out there. From world instruments to the insanely deep sampled Shreddage guitar series the Impact catalog is full of must-haves and unexpected and inspiring surprises. Highly recommended!
Mike Reagan
Invincible Fight Girl, Powerpuff Girls, Trials Evolution, God of War, Twisted Metal
“A big thanks to the team at Impact Soundworks for putting inspiration at my fingertips! Your sample libraries are in heavy use in my Orchestral, Rock and Pop templates, and always visible in my top-tier Cue-specific Kontakt. Layering your Shreddage libraries on top of my live guitar tracks creates so much depth, and I get so much out of so many of your other libraries – too many to name. A+ programming and sonic goodness gang!”
Kevin Manthei
Angry Birds Mystery Island, Marvel’s Spider-Man, Villainous, Neverwinter, Star Trek Online
“ISW creates some of the most inspiring & realistic guitar sample libraries. I had to write a bunch of really gritty, angry heavy metal & sports action rock cues. I used Shreddage 3 Serpent for leads and was blown away by its onboard processing, programming, and amazing live-sounding leads. I also created a signature sound based on the lead guitar in David Lynch’s Twin Peaks series, originally played on baritone guitar. [Serpent] built a convincing replica of that sound just using on-board FX. It was so fun and easy to do!”
Mike Gonsolin
(Snoop Dogg, T-Pain, Playboi Carti, Migos)
“Impact Soundworks’ libraries are truly in a league of their own. I’ve been a long time user for as long as I can remember and it would take me a whole other producing lifetime to build the depths of these libraries on my own. As a Kontakt enthusiast who owns just about every library out there I can confidently say that Impact Soundworks’ libraries stand in the top 1%, and that’s saying something! No snake oil here. Just meticulously assembled libraries that are overflowing with creative sound design options and inspiration igniting presets.”
Mike Gonsolin (Mike G)
Lena Raine
Celeste, Chicory, Minecraft, Guild Wars 2, Deltarune
Instruments from ISW are a staple of my soundtrack work for games. Vocalisa has been a mainstay vocal aesthetic of nearly every game I’ve worked on including Celeste & Chicory: A Colorful Tale. Shreddage 3 has also given me the confidence to write some really fun guitar riffs & solos despite not being able to play a real one. I’ve started incorporating Tokyo Scoring Strings into the acoustic side of my scoring work, and can’t wait to try out more from ISW in the future!
Christopher Gordon
Ladies in Black, Mao’s Last Dancer, Salem’s Lot, Master and Commander
“Impact Soundworks’ range of guitars and fretted instruments sound amazing and are crafted and nuanced with expert detail. Intuitively set up to get straight to composing. And I have a real soft spot for the juicy, screaming Shreddage 3 Hydra!”
Mark Portmann
(Ariana Grande, Luis Fonsi, Celine Dion, Quincy Jones)
“[ISW]’s instruments consistently deliver the sound, feel, and reliability I need to do my best work. Thank you for raising the bar and making tools that inspire.”
Ben Prunty
FTL: Faster Than Light, Into the Breach, Subnautica: Below Zero
“I’ve been using ISW since 2015, and their instruments have shown up in Into the Breach and Subnautica Below Zero, and in nearly all of my solo albums. Shreddage helped me fill in the gaps around my own guitar performances. Super Audio Cart provided some great raw synth sounds for parts of Below Zero. Impact Soundworks is often the first place I go to when I’m shopping for a new project. Everything they make works and sounds great.”
Stewart Winter
(Co-founder, VideoHelper)
“I’m a keyboard player — I can’t even make a REAL guitar sound convincing. But Telos and Rosette are my go-to guitars because they sound incredible, sit well in a mix and are so easy to configure to my personal playing habits. I’m constantly discovering new ways to play them and they’ve saved my ass more times than I can count. And the pedal Steel is still my favorite library of its kind for Country, Folk and organic layering behind synths.”
Jimmy Hinson
Black Ops 4, Mass Effect 2, There Came An Echo, Borderlands 2
“Between Shreddage, Super Audio Cart, Juggernaut, and Mega Brass I don’t remember the last time I haven’t used an Impact Soundworks instrument in a track. The attention to detail is astonishing and it’s all so easy to use out of the box, which is a big deal.”
Jeff Broadbent
Assassin’s Creed Identity, Call of Duty Mobile, Resident Evil, Diablo Immortal, Transformers: Dark of the Moon
“ISW creates amazing, creative, and intuitive virtual instruments! I’ve enjoyed using them for over a decade, and they have found their way into many of my music scores. Their wonderfully realistic world instruments showed up in a recent Nexon video game, Shreddage 3 Stratus on the score for Grid, and Super Audio Boy is a favorite for retro sounds, effects, and fun nostalgia. Highly recommended!”
ShadyCicada
“Impact Soundworks software is an absolute mainstay in my work when it comes to Video Game and Anime-inspired tracks! The amount of ease and wonderful sounds these plugins offer allows me to get straight into writing and brainstorming.”
Simon Franglen
Titanic, Skyfall, Spectre, Avatar, Avatar: The Way of Water
Impact Soundworks make detailed, emotive instruments. I’ve happily bought over two dozen of their libraries which should say everything. They get used every day.
Lamina Orchestral Textures is an inspiring alternative for cinematic composers who are burned out on bland, recycled, and overprocessed industry staples. There’s no need to overcompensate with excessively busy, complex melodies or over-layering when your foundation is an immersive and interesting canvas of inspiring human performance.
There are four distinct orchestral sections: High Winds, Low Winds, High Strings, and Low Strings. Each section is a curated ensemble of 4-5 musicians bringing their own expertise and imagination to their performances. You can load up to 4 organic layers with 2 articulations each. Activate all layers with two articulations for a total of 8 simultaneous performances on a single note, making chords massive and easily filling out full orchestral beds and textures. Limit the layers and you can explore the dynamic subtlety that each individual articulation offers.
The articulations are the heart and soul of this library. No sterile sustains or short articulations here; instead, we’ve recorded unique, improvised sounds inspired by the natural movements of flowing water. Their names are appropriately evocative: Ripples, Tides, Flares, and Drifts. The articulation movement and dynamics are subtle, engaging and invite the listener to lean in and feel the performance.
In addition to the orchestral main instrument, we worked with composers and sound designers to sculpt the original sounds into something new using analog and digital outboard gear and plugins. The result is a truly inspiring collection of intentionally designed, orchestra-based textures that drip with character and harmonic excitement. With this set of auxiliary instruments, Lamina Orchestral Textures bridges the gap between traditional orchestra and modern synthetics, making it as useful in a period piece as it is in a dystopian horror score.
Mix, match, pan, layer and add effects to these creative articulations and designed textures to craft a truly unique orchestral foundation in seconds. We built Lamina Orchestral Textures so we could spend more time composing and less time trying to get our samples to sound human. We hope it will become a beloved tool that you return to again and again.
Lamina Orchestral Textures is the brainchild of AviShai Dayanim, a young composer who brought his energy, brilliance, and fresh perspective to every step of the library. It was created in collaboration with performance students, recording arts students, and Music for New Media students from the Peabody Conservatory of Music, one of America’s oldest and most elite music institutions with a rich 150+ year history. This library combines the work of these extraordinary young creators with the experience and technical expertise of the Impact Soundworks team to create something new and inspiring at every turn.
