Hear Cue Builders: Cinematic Rhythms In Action
Hear Cue Builders: Cinematic Rhythms In Action
- Onwards J. Gabriel Rodrigues
- Run! Henning Nugel
- Mask Of Madness Pixelee
- Aerial Attack Brad Jerkins
- The Army Gathers Christopher Siu
- African Rituals The Wild Tusker Music Production
- Oasis Mahmoud Altaf
- Helium Javier Arnanz
- The Mirage Lawson Madlener
- Onwards (Library Only) J. Gabriel Rodrigues
- Run! (Library Only) Henning Nugel
- The Army Gathers (Library Only) Christopher Siu
- Helium (Library Only) Javier Arnanz

Audio Demos
- Onwards J. Gabriel Rodrigues
- Run! Henning Nugel
- Mask Of Madness Pixelee
- Aerial Attack Brad Jerkins
- The Army Gathers Christopher Siu
- African Rituals The Wild Tusker Music Production
- Oasis Mahmoud Altaf
- Helium Javier Arnanz
- The Mirage Lawson Madlener
- Onwards (Library Only) J. Gabriel Rodrigues
- Run! (Library Only) Henning Nugel
- The Army Gathers (Library Only) Christopher Siu
- Helium (Library Only) Javier Arnanz
Product Info
Over 400 multi-stem epic and world percussion loops
Dynamic and expressive looped performances by drum ensembles and soloists. Each loop is broken into up to 6 individual stems, from low to high frequency. Dial in EQ and mic mix right from the same interface.
Over 19,000 16 & 24-bit samples
Recorded in an orchestral hall with close and hall mic mixes, allowing you to dial in a focused and punchy sound or epic & reverberant.
Easy to play and trigger
Each time signature has its own NKI patch with one loop per MIDI note. Hold the note to play – that’s it. Use the simple UI, or tap mute keys, to turn stems on and off.
Flexible and adaptable for multiple tempos & time signatures
6 categories of time signatures (3/4, 4/4, 5/4, 6/8, 7/8, 12/8); every single performance recorded at 72, 90, 112, and 140bpm to seamlessly match just about any host tempo.
Playable end hit samples
Easily end any loop with a variety of oneshot hit samples built right into each patch. These single strikes are categorized into low, mid, and high just like the full stems. Or, use the “Hit on Release” option to automatically play a hit when the loop stops.
Over 400 multi-stem epic and world percussion loops
Dynamic and expressive looped performances by drum ensembles and soloists. Each loop is broken into up to 6 individual stems, from low to high frequency. Dial in EQ and mic mix right from the same interface.
Over 19,000 16 & 24-bit samples
Recorded in an orchestral hall with close and hall mic mixes, allowing you to dial in a focused and punchy sound or epic & reverberant.
Easy to play and trigger
Each time signature has its own NKI patch with one loop per MIDI note. Hold the note to play – that’s it. Use the simple UI, or tap mute keys, to turn stems on and off.
Flexible and adaptable for multiple tempos & time signatures
6 categories of time signatures (3/4, 4/4, 5/4, 6/8, 7/8, 12/8); every single performance recorded at 72, 90, 112, and 140bpm to seamlessly match just about any host tempo.
Playable end hit samples
Easily end any loop with a variety of oneshot hit samples built right into each patch. These single strikes are categorized into low, mid, and high just like the full stems. Or, use the “Hit on Release” option to automatically play a hit when the loop stops.
Features
Modern, gorgeous UI
Up to 6 mixable stems per performance
Syncs to virtually any host BPM
Adjustable start and end points
25+ built in FX with 8 insert slots
Modern, gorgeous UI
Up to 6 mixable stems per performance
Syncs to virtually any host BPM
Adjustable start and end points
25+ built in FX with 8 insert slots
Requirements
22 GB disk space
7200 RPM hard drive or solid state drive recommended. You can delete the 16-bit OR 24-bit samples to save space.
4 GB RAM
Higher amounts of memory let you load more instruments.
Kontakt 5.8.1+ (Full) required
Your system must also meet the requirements for version 5.8.1 of Kontakt (Full), NOT the free Kontakt Player. If you cannot run that version, you will not be able to load this library.
Kontakt Requirements - Mac OS
Intel Macs (i5 or higher): macOS 10.11-10.15, 11, 12 or higher
Apple Silicon Macs (via Rosetta 2 & natively on ARM in Standalone or in hosts that support it): macOS 11, 12 or 13 (latest update).
Kontakt Requirements - Windows
Windows: Windows 7, 8, 10 or 11 (latest Service Pack), Intel Core i5 or equivalent CPU, 2 GB RAM. Graphics hardware support for OpenGL 2.1 or higher. Windows 10 strongly recommended.
Tutorials
Library Walkthrough
Featured Artists & Composers
Kevin Manthei
Angry Birds Mystery Island, Marvel’s Spider-Man, Villainous, Neverwinter, Star Trek Online
“ISW creates some of the most inspiring & realistic guitar sample libraries. I had to write a bunch of really gritty, angry heavy metal & sports action rock cues. I used Shreddage 3 Serpent for leads and was blown away by its onboard processing, programming, and amazing live-sounding leads. I also created a signature sound based on the lead guitar in David Lynch’s Twin Peaks series, originally played on baritone guitar. [Serpent] built a convincing replica of that sound just using on-board FX. It was so fun and easy to do!”
Ben Prunty
FTL: Faster Than Light, Into the Breach, Subnautica: Below Zero
“I’ve been using ISW since 2015, and their instruments have shown up in Into the Breach and Subnautica Below Zero, and in nearly all of my solo albums. Shreddage helped me fill in the gaps around my own guitar performances. Super Audio Cart provided some great raw synth sounds for parts of Below Zero. Impact Soundworks is often the first place I go to when I’m shopping for a new project. Everything they make works and sounds great.”
Mike Reagan
Invincible Fight Girl, Powerpuff Girls, Trials Evolution, God of War, Twisted Metal
“A big thanks to the team at Impact Soundworks for putting inspiration at my fingertips! Your sample libraries are in heavy use in my Orchestral, Rock and Pop templates, and always visible in my top-tier Cue-specific Kontakt. Layering your Shreddage libraries on top of my live guitar tracks creates so much depth, and I get so much out of so many of your other libraries – too many to name. A+ programming and sonic goodness gang!”
Jimmy Hinson
Black Ops 4, Mass Effect 2, There Came An Echo, Borderlands 2
“Between Shreddage, Super Audio Cart, Juggernaut, and Mega Brass I don’t remember the last time I haven’t used an Impact Soundworks instrument in a track. The attention to detail is astonishing and it’s all so easy to use out of the box, which is a big deal.”
Christopher Gordon
Ladies in Black, Mao’s Last Dancer, Salem’s Lot, Master and Commander
“Impact Soundworks’ range of guitars and fretted instruments sound amazing and are crafted and nuanced with expert detail. Intuitively set up to get straight to composing. And I have a real soft spot for the juicy, screaming Shreddage 3 Hydra!”
Brian Pickett
PAW Patrol, Lucas the Spider, Daniel Tiger
“I never would have thought that sampled guitars could sound as good as ISW’s do. The fact that I can use them to lay down a realistic solo is unprecedented. They’ve pushed the boundaries of realism.”
Richard Jacques
Marvel’s Guardians of the Galaxy, Mass Effect, Overwatch 2, James Bond 007: Blood Stone
“I’m a huge fan of the Ventus Winds series. They feature rare instruments deep-sampled to an incredibly high level of detail. It’s so liberating to have such a wide range of articulations & phrases that perfectly capture the nuances and performance style of these instruments… from beautiful to haunting, celebratory to sorrowful. Each is expertly recorded and the sound quality is superb, sitting in the mix with ease. If you want to add authentic world winds to your palette, then look no further.”
Jeff Broadbent
Assassin’s Creed Identity, Call of Duty Mobile, Resident Evil, Diablo Immortal, Transformers: Dark of the Moon
“ISW creates amazing, creative, and intuitive virtual instruments! I’ve enjoyed using them for over a decade, and they have found their way into many of my music scores. Their wonderfully realistic world instruments showed up in a recent Nexon video game, Shreddage 3 Stratus on the score for Grid, and Super Audio Boy is a favorite for retro sounds, effects, and fun nostalgia. Highly recommended!”
Stewart Winter
(Co-founder, VideoHelper)
“I’m a keyboard player — I can’t even make a REAL guitar sound convincing. But Telos and Rosette are my go-to guitars because they sound incredible, sit well in a mix and are so easy to configure to my personal playing habits. I’m constantly discovering new ways to play them and they’ve saved my ass more times than I can count. And the pedal Steel is still my favorite library of its kind for Country, Folk and organic layering behind synths.”
Mark Portmann
(Ariana Grande, Luis Fonsi, Celine Dion, Quincy Jones)
“[ISW]’s instruments consistently deliver the sound, feel, and reliability I need to do my best work. Thank you for raising the bar and making tools that inspire.”
Simon Franglen
Titanic, Skyfall, Spectre, Avatar, Avatar: The Way of Water
Impact Soundworks make detailed, emotive instruments. I’ve happily bought over two dozen of their libraries which should say everything. They get used every day.
Mike Gonsolin
(Snoop Dogg, T-Pain, Playboi Carti, Migos)
“Impact Soundworks’ libraries are truly in a league of their own. I’ve been a long time user for as long as I can remember and it would take me a whole other producing lifetime to build the depths of these libraries on my own. As a Kontakt enthusiast who owns just about every library out there I can confidently say that Impact Soundworks’ libraries stand in the top 1%, and that’s saying something! No snake oil here. Just meticulously assembled libraries that are overflowing with creative sound design options and inspiration igniting presets.”
Mike Gonsolin (Mike G)
Lena Raine
Celeste, Chicory, Minecraft, Guild Wars 2, Deltarune
Instruments from ISW are a staple of my soundtrack work for games. Vocalisa has been a mainstay vocal aesthetic of nearly every game I’ve worked on including Celeste & Chicory: A Colorful Tale. Shreddage 3 has also given me the confidence to write some really fun guitar riffs & solos despite not being able to play a real one. I’ve started incorporating Tokyo Scoring Strings into the acoustic side of my scoring work, and can’t wait to try out more from ISW in the future!
ShadyCicada
“Impact Soundworks software is an absolute mainstay in my work when it comes to Video Game and Anime-inspired tracks! The amount of ease and wonderful sounds these plugins offer allows me to get straight into writing and brainstorming.”
Matthew Carl Earl
Overwatch 2, Rainbow Six Siege, Call of Duty Mobile, PUBG Mobile, Arknights
“Impact Soundworks creates easy-to-use, great-sounding virtual instruments right out of the box. Highland Harps, Emotional Mallets, and Shreddage 3 are in my daily toolkit.”
Neal Acree
World of WarCraft, Diablo III, StarCraft II, Overwatch
“Impact Soundworks has some of the most creative and innovative libraries out there. From world instruments to the insanely deep sampled Shreddage guitar series the Impact catalog is full of must-haves and unexpected and inspiring surprises. Highly recommended!
Featured Artists & Composers
Neal Acree
World of WarCraft, Diablo III, StarCraft II, Overwatch
“Impact Soundworks has some of the most creative and innovative libraries out there. From world instruments to the insanely deep sampled Shreddage guitar series the Impact catalog is full of must-haves and unexpected and inspiring surprises. Highly recommended!
Richard Jacques
Marvel’s Guardians of the Galaxy, Mass Effect, Overwatch 2, James Bond 007: Blood Stone
“I’m a huge fan of the Ventus Winds series. They feature rare instruments deep-sampled to an incredibly high level of detail. It’s so liberating to have such a wide range of articulations & phrases that perfectly capture the nuances and performance style of these instruments… from beautiful to haunting, celebratory to sorrowful. Each is expertly recorded and the sound quality is superb, sitting in the mix with ease. If you want to add authentic world winds to your palette, then look no further.”
Mike Gonsolin
(Snoop Dogg, T-Pain, Playboi Carti, Migos)
“Impact Soundworks’ libraries are truly in a league of their own. I’ve been a long time user for as long as I can remember and it would take me a whole other producing lifetime to build the depths of these libraries on my own. As a Kontakt enthusiast who owns just about every library out there I can confidently say that Impact Soundworks’ libraries stand in the top 1%, and that’s saying something! No snake oil here. Just meticulously assembled libraries that are overflowing with creative sound design options and inspiration igniting presets.”
Mike Gonsolin (Mike G)
Kevin Manthei
Angry Birds Mystery Island, Marvel’s Spider-Man, Villainous, Neverwinter, Star Trek Online
“ISW creates some of the most inspiring & realistic guitar sample libraries. I had to write a bunch of really gritty, angry heavy metal & sports action rock cues. I used Shreddage 3 Serpent for leads and was blown away by its onboard processing, programming, and amazing live-sounding leads. I also created a signature sound based on the lead guitar in David Lynch’s Twin Peaks series, originally played on baritone guitar. [Serpent] built a convincing replica of that sound just using on-board FX. It was so fun and easy to do!”
Lena Raine
Celeste, Chicory, Minecraft, Guild Wars 2, Deltarune
Instruments from ISW are a staple of my soundtrack work for games. Vocalisa has been a mainstay vocal aesthetic of nearly every game I’ve worked on including Celeste & Chicory: A Colorful Tale. Shreddage 3 has also given me the confidence to write some really fun guitar riffs & solos despite not being able to play a real one. I’ve started incorporating Tokyo Scoring Strings into the acoustic side of my scoring work, and can’t wait to try out more from ISW in the future!
Matthew Carl Earl
Overwatch 2, Rainbow Six Siege, Call of Duty Mobile, PUBG Mobile, Arknights
“Impact Soundworks creates easy-to-use, great-sounding virtual instruments right out of the box. Highland Harps, Emotional Mallets, and Shreddage 3 are in my daily toolkit.”
Jimmy Hinson
Black Ops 4, Mass Effect 2, There Came An Echo, Borderlands 2
“Between Shreddage, Super Audio Cart, Juggernaut, and Mega Brass I don’t remember the last time I haven’t used an Impact Soundworks instrument in a track. The attention to detail is astonishing and it’s all so easy to use out of the box, which is a big deal.”
Mike Reagan
Invincible Fight Girl, Powerpuff Girls, Trials Evolution, God of War, Twisted Metal
“A big thanks to the team at Impact Soundworks for putting inspiration at my fingertips! Your sample libraries are in heavy use in my Orchestral, Rock and Pop templates, and always visible in my top-tier Cue-specific Kontakt. Layering your Shreddage libraries on top of my live guitar tracks creates so much depth, and I get so much out of so many of your other libraries – too many to name. A+ programming and sonic goodness gang!”
Brian Pickett
PAW Patrol, Lucas the Spider, Daniel Tiger
“I never would have thought that sampled guitars could sound as good as ISW’s do. The fact that I can use them to lay down a realistic solo is unprecedented. They’ve pushed the boundaries of realism.”
Simon Franglen
Titanic, Skyfall, Spectre, Avatar, Avatar: The Way of Water
Impact Soundworks make detailed, emotive instruments. I’ve happily bought over two dozen of their libraries which should say everything. They get used every day.
ShadyCicada
“Impact Soundworks software is an absolute mainstay in my work when it comes to Video Game and Anime-inspired tracks! The amount of ease and wonderful sounds these plugins offer allows me to get straight into writing and brainstorming.”
Jeff Broadbent
Assassin’s Creed Identity, Call of Duty Mobile, Resident Evil, Diablo Immortal, Transformers: Dark of the Moon
“ISW creates amazing, creative, and intuitive virtual instruments! I’ve enjoyed using them for over a decade, and they have found their way into many of my music scores. Their wonderfully realistic world instruments showed up in a recent Nexon video game, Shreddage 3 Stratus on the score for Grid, and Super Audio Boy is a favorite for retro sounds, effects, and fun nostalgia. Highly recommended!”
Stewart Winter
(Co-founder, VideoHelper)
“I’m a keyboard player — I can’t even make a REAL guitar sound convincing. But Telos and Rosette are my go-to guitars because they sound incredible, sit well in a mix and are so easy to configure to my personal playing habits. I’m constantly discovering new ways to play them and they’ve saved my ass more times than I can count. And the pedal Steel is still my favorite library of its kind for Country, Folk and organic layering behind synths.”
Mark Portmann
(Ariana Grande, Luis Fonsi, Celine Dion, Quincy Jones)
“[ISW]’s instruments consistently deliver the sound, feel, and reliability I need to do my best work. Thank you for raising the bar and making tools that inspire.”
Ben Prunty
FTL: Faster Than Light, Into the Breach, Subnautica: Below Zero
“I’ve been using ISW since 2015, and their instruments have shown up in Into the Breach and Subnautica Below Zero, and in nearly all of my solo albums. Shreddage helped me fill in the gaps around my own guitar performances. Super Audio Cart provided some great raw synth sounds for parts of Below Zero. Impact Soundworks is often the first place I go to when I’m shopping for a new project. Everything they make works and sounds great.”
Christopher Gordon
Ladies in Black, Mao’s Last Dancer, Salem’s Lot, Master and Commander
“Impact Soundworks’ range of guitars and fretted instruments sound amazing and are crafted and nuanced with expert detail. Intuitively set up to get straight to composing. And I have a real soft spot for the juicy, screaming Shreddage 3 Hydra!”
Cue Builders: Cinematic Rhythms is a busy composer’s dream library. Unlike most standard phrase-based libraries, Cue Builders allows you to edit individual stems within a phrase to suit your needs exactly, while still retaining the realism, convenience and ease-of-use of
A hand-picked team of 10 sound designers from around the world constructed these phrases using our vast boutique collection of meticulously deep-sampled percussion instruments, recorded on a scoring stage. This unique method allowed us to include several valuable features: (1) two microphone positions (close and hall), (2) perfectly synced and fully mixable stems that can be exported individually, (3) phrases exported at four BPM for exceptional quality regardless of your project’s tempo. For convenience, all phrases are also available as drag-and-drop .wav files.
Each of the patches below contains a variety of percussion loops.
- Epic Rhythms 3/4
- Epic Rhythms 4/4 A
- Epic Rhythms 4/4 B
- Epic Rhythms 5/4
- Epic Rhythms 6/8
- Epic Rhythms 7/8
- Epic Rhythms 12/8
- World Rhythms 3/4
- World Rhythms 4/4 A
- World Rhythms 4/4 B
- World Rhythms 5/4
- World Rhythms 6/8
- World Rhythms 7/8
- World Rhythms 12/8
Reviews
Cue Builders: Cinematic Rhythms – StrongMocha
“Cue Builders Cinematic Rhythms is perfect for any composer and producer who need World or Epic beats quickly. All with the added large extent of possible customization makes this a unique and incredible offering.”
-Thorsten Meyer (StrongMocha)
Cue Builders: Cinematic Rhythms – Sample Library Review
“Need to add world beats or epic rhythms in a time-crunch? You gotta check out Red Room Audio’s new Cue Builder library for Kontakt. Epic, Powerful and Full of Energy “Cinematic Rhythms” takes the Kontakt performance-based library and makes HUGE leaps in improving playback, flexibility and control.”
-Don Bodin (Sample Library Review)
Cue Builders: Cinematic Rhythms – KK-Access
“This is actually a rather rare occasion where my fingers are unable to type any genuine words of criticism, basically if the style of rhythms and sounds included in CUE BUILDERS CINEMATIC RHYTHMS fit in with your music needs, then it’s a great addition to your library collection and musical palette!”
-Chris Ankin (KK-Access)
