Hear Allura Volume 1 In Action
Hear Allura Volume 1 In Action
- Celtic Heart Andrew Aversa 1:25
- Mystic Alexander Brandon 2:19
- Empress Henning Nugel 1:45
- The Golden Hour Andrew Aversa 1:28
- Háifoss Blake Ewing 1:22
- Rain Nabeel Ansari 1:33
- A Minor Prelude Chris Porter 0:50
- Terminal Hope Cole Masaitis 1:18

Audio Demos
- Celtic Heart Andrew Aversa 1:25
- Mystic Alexander Brandon 2:19
- Empress Henning Nugel 1:45
- The Golden Hour Andrew Aversa 1:28
- Háifoss Blake Ewing 1:22
- Rain Nabeel Ansari 1:33
- A Minor Prelude Chris Porter 0:50
- Terminal Hope Cole Masaitis 1:18
Product Info
150 unique phrases x 4 keys
Each phrase recorded at C, D#, F#, and A root note, minimizing the amount of transposition needed. Performance speed can be synced to host BPM.
Crystal-clear studio recordings
Recorded with a U87ai in a vocal booth at 24-bit through a high-end tube pre.
Wordless, ethereal phrases
Ideal for adding emotion and air to a track without distracting lyrics or consonants. Fits easily in any mix.
Single notes with 2 dynamics, vibrato
Seamlessly blend from piano to forte, and morph from “ooh” to “ahh” vowel.
25 designed atmospheres
Beautiful pad-like textures that instantly create ambient soundscapes, and can be further sculpted within the UI.
150 unique phrases x 4 keys
Each phrase recorded at C, D#, F#, and A root note, minimizing the amount of transposition needed. Performance speed can be synced to host BPM.
Crystal-clear studio recordings
Recorded with a U87ai in a vocal booth at 24-bit through a high-end tube pre.
Wordless, ethereal phrases
Ideal for adding emotion and air to a track without distracting lyrics or consonants. Fits easily in any mix.
Single notes with 2 dynamics, vibrato
Seamlessly blend from piano to forte, and morph from “ooh” to “ahh” vowel.
25 designed atmospheres
Beautiful pad-like textures that instantly create ambient soundscapes, and can be further sculpted within the UI.
Features
Tag-based browser
Search by scale/mode, vowel, time signature, tempo
Phrase tweaks: volume, start/end, tune, formant
Assign multiple octaves of phrases at once
Digital and analog-modeled FX
Tag-based browser
Search by scale/mode, vowel, time signature, tempo
Phrase tweaks: volume, start/end, tune, formant
Assign multiple octaves of phrases at once
Digital and analog-modeled FX
Requirements
1.4GB of disk space
7200 RPM hard drive or solid state drive recommended.
4GB of RAM
Higher amounts of memory let you load more instruments.
Kontakt 5.6.8+ Full Version
This library is NOT compatible with the free Kontakt Player.
Kontakt Requirements - Mac OS
Intel Macs (i5 or higher): macOS 10.12, 10.14, 10.15, 11 or 12 (latest update).
Apple Silicon Macs (via Rosetta 2; natively on ARM in Standalone or in hosts that support it): macOS 11 or 12 (latest update)
Kontakt Requirements - Windows
Windows 7, Windows 8, or Windows 10 (latest Service Pack, 32/64-bit). Intel Core i5 or equivalent CPU. Graphics hardware support for OpenGL 2.1 or higher. Windows 10 strongly recommended.
Tutorials
Instrument Tutorial
Golden Hour Demo Walkthrough
Trailer Video
Featured Artists & Composers
Simon Franglen
Titanic, Skyfall, Spectre, Avatar, Avatar: The Way of Water
Impact Soundworks make detailed, emotive instruments. I’ve happily bought over two dozen of their libraries which should say everything. They get used every day.
Richard Jacques
Marvel’s Guardians of the Galaxy, Mass Effect, Overwatch 2, James Bond 007: Blood Stone
“I’m a huge fan of the Ventus Winds series. They feature rare instruments deep-sampled to an incredibly high level of detail. It’s so liberating to have such a wide range of articulations & phrases that perfectly capture the nuances and performance style of these instruments… from beautiful to haunting, celebratory to sorrowful. Each is expertly recorded and the sound quality is superb, sitting in the mix with ease. If you want to add authentic world winds to your palette, then look no further.”
Matthew Carl Earl
Overwatch 2, Rainbow Six Siege, Call of Duty Mobile, PUBG Mobile, Arknights
“Impact Soundworks creates easy-to-use, great-sounding virtual instruments right out of the box. Highland Harps, Emotional Mallets, and Shreddage 3 are in my daily toolkit.”
Mike Reagan
Invincible Fight Girl, Powerpuff Girls, Trials Evolution, God of War, Twisted Metal
“A big thanks to the team at Impact Soundworks for putting inspiration at my fingertips! Your sample libraries are in heavy use in my Orchestral, Rock and Pop templates, and always visible in my top-tier Cue-specific Kontakt. Layering your Shreddage libraries on top of my live guitar tracks creates so much depth, and I get so much out of so many of your other libraries – too many to name. A+ programming and sonic goodness gang!”
Ben Prunty
FTL: Faster Than Light, Into the Breach, Subnautica: Below Zero
“I’ve been using ISW since 2015, and their instruments have shown up in Into the Breach and Subnautica Below Zero, and in nearly all of my solo albums. Shreddage helped me fill in the gaps around my own guitar performances. Super Audio Cart provided some great raw synth sounds for parts of Below Zero. Impact Soundworks is often the first place I go to when I’m shopping for a new project. Everything they make works and sounds great.”
ShadyCicada
“Impact Soundworks software is an absolute mainstay in my work when it comes to Video Game and Anime-inspired tracks! The amount of ease and wonderful sounds these plugins offer allows me to get straight into writing and brainstorming.”
Christopher Gordon
Ladies in Black, Mao’s Last Dancer, Salem’s Lot, Master and Commander
“Impact Soundworks’ range of guitars and fretted instruments sound amazing and are crafted and nuanced with expert detail. Intuitively set up to get straight to composing. And I have a real soft spot for the juicy, screaming Shreddage 3 Hydra!”
Stewart Winter
(Co-founder, VideoHelper)
“I’m a keyboard player — I can’t even make a REAL guitar sound convincing. But Telos and Rosette are my go-to guitars because they sound incredible, sit well in a mix and are so easy to configure to my personal playing habits. I’m constantly discovering new ways to play them and they’ve saved my ass more times than I can count. And the pedal Steel is still my favorite library of its kind for Country, Folk and organic layering behind synths.”
Mark Portmann
(Ariana Grande, Luis Fonsi, Celine Dion, Quincy Jones)
“[ISW]’s instruments consistently deliver the sound, feel, and reliability I need to do my best work. Thank you for raising the bar and making tools that inspire.”
Jeff Broadbent
Assassin’s Creed Identity, Call of Duty Mobile, Resident Evil, Diablo Immortal, Transformers: Dark of the Moon
“ISW creates amazing, creative, and intuitive virtual instruments! I’ve enjoyed using them for over a decade, and they have found their way into many of my music scores. Their wonderfully realistic world instruments showed up in a recent Nexon video game, Shreddage 3 Stratus on the score for Grid, and Super Audio Boy is a favorite for retro sounds, effects, and fun nostalgia. Highly recommended!”
Neal Acree
World of WarCraft, Diablo III, StarCraft II, Overwatch
“Impact Soundworks has some of the most creative and innovative libraries out there. From world instruments to the insanely deep sampled Shreddage guitar series the Impact catalog is full of must-haves and unexpected and inspiring surprises. Highly recommended!
Mike Gonsolin
(Snoop Dogg, T-Pain, Playboi Carti, Migos)
“Impact Soundworks’ libraries are truly in a league of their own. I’ve been a long time user for as long as I can remember and it would take me a whole other producing lifetime to build the depths of these libraries on my own. As a Kontakt enthusiast who owns just about every library out there I can confidently say that Impact Soundworks’ libraries stand in the top 1%, and that’s saying something! No snake oil here. Just meticulously assembled libraries that are overflowing with creative sound design options and inspiration igniting presets.”
Mike Gonsolin (Mike G)
Lena Raine
Celeste, Chicory, Minecraft, Guild Wars 2, Deltarune
Instruments from ISW are a staple of my soundtrack work for games. Vocalisa has been a mainstay vocal aesthetic of nearly every game I’ve worked on including Celeste & Chicory: A Colorful Tale. Shreddage 3 has also given me the confidence to write some really fun guitar riffs & solos despite not being able to play a real one. I’ve started incorporating Tokyo Scoring Strings into the acoustic side of my scoring work, and can’t wait to try out more from ISW in the future!
Kevin Manthei
Angry Birds Mystery Island, Marvel’s Spider-Man, Villainous, Neverwinter, Star Trek Online
“ISW creates some of the most inspiring & realistic guitar sample libraries. I had to write a bunch of really gritty, angry heavy metal & sports action rock cues. I used Shreddage 3 Serpent for leads and was blown away by its onboard processing, programming, and amazing live-sounding leads. I also created a signature sound based on the lead guitar in David Lynch’s Twin Peaks series, originally played on baritone guitar. [Serpent] built a convincing replica of that sound just using on-board FX. It was so fun and easy to do!”
Jimmy Hinson
Black Ops 4, Mass Effect 2, There Came An Echo, Borderlands 2
“Between Shreddage, Super Audio Cart, Juggernaut, and Mega Brass I don’t remember the last time I haven’t used an Impact Soundworks instrument in a track. The attention to detail is astonishing and it’s all so easy to use out of the box, which is a big deal.”
Brian Pickett
PAW Patrol, Lucas the Spider, Daniel Tiger
“I never would have thought that sampled guitars could sound as good as ISW’s do. The fact that I can use them to lay down a realistic solo is unprecedented. They’ve pushed the boundaries of realism.”
Featured Artists & Composers
Neal Acree
World of WarCraft, Diablo III, StarCraft II, Overwatch
“Impact Soundworks has some of the most creative and innovative libraries out there. From world instruments to the insanely deep sampled Shreddage guitar series the Impact catalog is full of must-haves and unexpected and inspiring surprises. Highly recommended!
Stewart Winter
(Co-founder, VideoHelper)
“I’m a keyboard player — I can’t even make a REAL guitar sound convincing. But Telos and Rosette are my go-to guitars because they sound incredible, sit well in a mix and are so easy to configure to my personal playing habits. I’m constantly discovering new ways to play them and they’ve saved my ass more times than I can count. And the pedal Steel is still my favorite library of its kind for Country, Folk and organic layering behind synths.”
Jimmy Hinson
Black Ops 4, Mass Effect 2, There Came An Echo, Borderlands 2
“Between Shreddage, Super Audio Cart, Juggernaut, and Mega Brass I don’t remember the last time I haven’t used an Impact Soundworks instrument in a track. The attention to detail is astonishing and it’s all so easy to use out of the box, which is a big deal.”
Brian Pickett
PAW Patrol, Lucas the Spider, Daniel Tiger
“I never would have thought that sampled guitars could sound as good as ISW’s do. The fact that I can use them to lay down a realistic solo is unprecedented. They’ve pushed the boundaries of realism.”
Mike Gonsolin
(Snoop Dogg, T-Pain, Playboi Carti, Migos)
“Impact Soundworks’ libraries are truly in a league of their own. I’ve been a long time user for as long as I can remember and it would take me a whole other producing lifetime to build the depths of these libraries on my own. As a Kontakt enthusiast who owns just about every library out there I can confidently say that Impact Soundworks’ libraries stand in the top 1%, and that’s saying something! No snake oil here. Just meticulously assembled libraries that are overflowing with creative sound design options and inspiration igniting presets.”
Mike Gonsolin (Mike G)
Jeff Broadbent
Assassin’s Creed Identity, Call of Duty Mobile, Resident Evil, Diablo Immortal, Transformers: Dark of the Moon
“ISW creates amazing, creative, and intuitive virtual instruments! I’ve enjoyed using them for over a decade, and they have found their way into many of my music scores. Their wonderfully realistic world instruments showed up in a recent Nexon video game, Shreddage 3 Stratus on the score for Grid, and Super Audio Boy is a favorite for retro sounds, effects, and fun nostalgia. Highly recommended!”
Simon Franglen
Titanic, Skyfall, Spectre, Avatar, Avatar: The Way of Water
Impact Soundworks make detailed, emotive instruments. I’ve happily bought over two dozen of their libraries which should say everything. They get used every day.
Kevin Manthei
Angry Birds Mystery Island, Marvel’s Spider-Man, Villainous, Neverwinter, Star Trek Online
“ISW creates some of the most inspiring & realistic guitar sample libraries. I had to write a bunch of really gritty, angry heavy metal & sports action rock cues. I used Shreddage 3 Serpent for leads and was blown away by its onboard processing, programming, and amazing live-sounding leads. I also created a signature sound based on the lead guitar in David Lynch’s Twin Peaks series, originally played on baritone guitar. [Serpent] built a convincing replica of that sound just using on-board FX. It was so fun and easy to do!”
Ben Prunty
FTL: Faster Than Light, Into the Breach, Subnautica: Below Zero
“I’ve been using ISW since 2015, and their instruments have shown up in Into the Breach and Subnautica Below Zero, and in nearly all of my solo albums. Shreddage helped me fill in the gaps around my own guitar performances. Super Audio Cart provided some great raw synth sounds for parts of Below Zero. Impact Soundworks is often the first place I go to when I’m shopping for a new project. Everything they make works and sounds great.”
Christopher Gordon
Ladies in Black, Mao’s Last Dancer, Salem’s Lot, Master and Commander
“Impact Soundworks’ range of guitars and fretted instruments sound amazing and are crafted and nuanced with expert detail. Intuitively set up to get straight to composing. And I have a real soft spot for the juicy, screaming Shreddage 3 Hydra!”
Mike Reagan
Invincible Fight Girl, Powerpuff Girls, Trials Evolution, God of War, Twisted Metal
“A big thanks to the team at Impact Soundworks for putting inspiration at my fingertips! Your sample libraries are in heavy use in my Orchestral, Rock and Pop templates, and always visible in my top-tier Cue-specific Kontakt. Layering your Shreddage libraries on top of my live guitar tracks creates so much depth, and I get so much out of so many of your other libraries – too many to name. A+ programming and sonic goodness gang!”
Mark Portmann
(Ariana Grande, Luis Fonsi, Celine Dion, Quincy Jones)
“[ISW]’s instruments consistently deliver the sound, feel, and reliability I need to do my best work. Thank you for raising the bar and making tools that inspire.”
ShadyCicada
“Impact Soundworks software is an absolute mainstay in my work when it comes to Video Game and Anime-inspired tracks! The amount of ease and wonderful sounds these plugins offer allows me to get straight into writing and brainstorming.”
Richard Jacques
Marvel’s Guardians of the Galaxy, Mass Effect, Overwatch 2, James Bond 007: Blood Stone
“I’m a huge fan of the Ventus Winds series. They feature rare instruments deep-sampled to an incredibly high level of detail. It’s so liberating to have such a wide range of articulations & phrases that perfectly capture the nuances and performance style of these instruments… from beautiful to haunting, celebratory to sorrowful. Each is expertly recorded and the sound quality is superb, sitting in the mix with ease. If you want to add authentic world winds to your palette, then look no further.”
Matthew Carl Earl
Overwatch 2, Rainbow Six Siege, Call of Duty Mobile, PUBG Mobile, Arknights
“Impact Soundworks creates easy-to-use, great-sounding virtual instruments right out of the box. Highland Harps, Emotional Mallets, and Shreddage 3 are in my daily toolkit.”
Lena Raine
Celeste, Chicory, Minecraft, Guild Wars 2, Deltarune
Instruments from ISW are a staple of my soundtrack work for games. Vocalisa has been a mainstay vocal aesthetic of nearly every game I’ve worked on including Celeste & Chicory: A Colorful Tale. Shreddage 3 has also given me the confidence to write some really fun guitar riffs & solos despite not being able to play a real one. I’ve started incorporating Tokyo Scoring Strings into the acoustic side of my scoring work, and can’t wait to try out more from ISW in the future!
Welcome to ALLURA Volume 1, our debut solo vocal library featuring the performances of award-winning soprano Jillian Aversa! This enchanting instrument offers 150 unique, ethereal vocal phrases across 4 keys, 3 tempi, and multiple modes and time signatures. The phrases all have evocatively named groups and detailed tags so you can either start a composition with an inspiring performance, or easily fit one into your existing piece.
Every aspect of the library is designed to be super-friendly for composers. All phrases can be played in any key, and all performances were recorded to a set tempo as we understand ‘freeform’ phrases can be difficult to use. The phrases are wordless and performed on the vowels “oo” or “ah” so that lyrics don’t distract from your writing. If you don’t want to use our very flexible Kontakt engine for finding, editing, and playing phrases, you can simply use them directly in your DAW with clearly labeled WAV files.
All these features, combined with bonus single note “oo” and “ah” sustains, morphs, and atmospheric FX, make Allura — in our humble opinion — an essential tool for any media composer seeking an ethereal voice for their compositions.

Jillian Aversa is an award-winning vocalist, composer, performer, and YouTube artist whose shimmering voice has appeared in a medley of projects — from blockbuster video games, film, and hit dance singles to her original New Age/World solo albums. Her many music videos on YouTube have received millions of views.
Graduating from Peabody Conservatory of Music with an extensive background in theater and vocal performance, Jillian commands the stage as well as the studio. In 2013 she began touring as a vocal soloist with Video Games Live, an immersive orchestral concert series. Performing in 14 countries across 5 continents, she has become an international sensation in her own right.
Jillian’s “signature sound” can be described as ethereal, emotional, and sometimes features an ethnic flair.
Selected Credits

Reviews
Allura, Vol. 1 – Music Nation
“Allura is a wonderful showcase of Jillian Aversa’s sublime vocal timbre…Where Allura really shines for me is as part of a grand orchestral ensemble. With a good mix of well-chosen phrases supported by melodic singular lines, this library sounds absolutely phenomenal…Allura from Impact Soundworks is a fantastic sounding and simple instrument to use with a huge number of expertly performed and recorded samples [sic] phrases.”
Jacko Andrews (Music Nation)
Allura, Volume 1 – Sample Library Review
“Very simple, straight ahead, but I really like the sound design of all of these pads that are included. I think [the] phrases are really the king of the king for the library.”
Sample Library Review (05/2018)
Testimonial – Will Morton (Grand Theft Auto V, L.A. Noire, Red Dead Redemption)
“Allura is fantastic, it is so much more than a selection of samples. It puts me as close to being in the studio directing the vocalist as I can imagine.”
