Total Articulation Control Technology (TACT)

Since Impact Soundworks’ first library in 2007, we’ve committed to deep-sampling in all our virtual instruments. This means recording as many dynamics, round robins, articulations, and mic positions as necessary to best capture the essence of acoustic instruments and ensembles. Though it takes much longer, we think this approach gives the best possible results. The … Continued

Shreddage Songwriting Contest

In July 2016, Impact Soundworks sounded the call for composers, producers, and musicians to show us theirfinest original work using our Shreddage instruments. The competition was fierce with over 100 entries submitted, but in the end, FIVE artists were victorious, with two ties in the top 3! Congratulations to the winners, and thank you to … Continued

Backup and Archive Solutions for Musicians

There are more options than ever for storing and backing up your valuable data. That’s good, since musicians have a greater need for storage and archiving as well. As our hard drives increase in size, so too have do our sample libraries, project files, and multi-track sessions. More than ever, we require robust solutions for … Continued

Optimizing Your Kontakt Workflow, Part 3

Welcome to Part 3 of our Kontakt Workflow series! This post will cover additional ways you can optimize CPU and RAM usage within Kontakt, as well as features such as RAM Purge, batch resaving and NCW compression. Read Part 1 – Click Here! Read Part 2 – Click Here! CPU Usage Revisited You may recall … Continued

Optimizing Your Kontakt Workflow, Part 2

Welcome to Part 2 of our Kontakt Workflow series! This post will focus on ways you can get Kontakt running more smoothly in your DAW and operating system of choice. Read Part 1 – Click Here! Read Part 3 – Click Here! Computer Spec Check Whether you’re on Windows or Mac OSX, Kontakt is a … Continued

Optimizing Your Kontakt Workflow, Part 1

The Kontakt sampler plugin by Native Instruments has come a long way since it was first released in 2002; it went from being the underdog (compared with Tascam’s Gigastudio) to the most dominant sample editing and playback software in the industry. Though we’ve only been developing commercial Kontakt libraries since 2007, we’ve been using it … Continued

Designing Archtop: Hollowbody Electric Guitar

To date, our rock/metal-focused electric guitar libraries Shreddage and Shreddage 2 have been the most popular instruments in the Impact Soundworks family. We’re extremely proud of these releases, particularly Shreddage 2, which pushes the limits of how realistic a virtual guitar can be. But while we’re thrilled with the aggressive, heavy tone of these libraries … Continued

Juggernaut: The Evolution of Cinematic Synthetic Drums

What’s in a name? With so many virtual instruments and sample libraries available for composers and producers today, it’s important to pick a name that is both descriptive and memorable. We decided to switch the name of the library previously known as “Cinematic Synthetic Drums PRO” to JUGGERNAUT: Cinematic Electronic Scoring Tools. Why the change, … Continued

Interface Design in CSD Pro

Creating a modern virtual instrument requires more than just great recordings, editing, and programming – the user interface and layout of the instrument can make the difference between a great library and an unusable one. This is especially true with libraries that have a great variety of sounds, such as Cinematic Synthetic Drums PRO. Together … Continued

The Sound Designers of CSD Pro

In our first blog post, we talked about some of the high-level concepts involved in making a single sound for a library like our upcoming Cinematic Synthetic Drums Pro. Now, we’d like to give you an introduction to some of the very talented and creative sound designers involved in crafting this behemoth. Jordan Fehr Jordan’s … Continued