Console: Modular FX Rack and Mixer
Console is Impact Soundworks’ custom-built, fully modular FX rack, pedal board, and channel mixer available for the first time in Shreddage 3 Stratus. Unlike our previous FX racks, which were locked into a specific set of 8 or fewer modules in a specific order, Console gives you total flexibility. You get 8 inserts per channel…
Read MoreThe Shreddage 3 Ecosystem
Whether you have every previous Shreddage 2 series guitar or you’re new to the family, our new generation of Shreddage 3 virtual instruments is designed to be powerful, expandable, and affordable! We plan on incorporating all of our electric guitars and basses as Shreddage 3 instruments. Each instrument will have a standardized UI and feature…
Read MoreShreddage 3 Engine
Our next generation of virtual guitars and basses will be powered by a custom script & UI we’re calling the S3 Engine. Rather than a simple update to our Shreddage 2 guitars, we’re using all the tools available in Kontakt 5.7 to build an entirely new instrument engine from scratch. In the next few blog…
Read MoreTotal Articulation Control Technology (TACT)
Since Impact Soundworks’ first library in 2007, we’ve committed to deep-sampling in all our virtual instruments. This means recording as many dynamics, round robins, articulations, and mic positions as necessary to best capture the essence of acoustic instruments and ensembles. Though it takes much longer, we think this approach gives the best possible results. The…
Read MoreShreddage Songwriting Contest
In July 2016, Impact Soundworks sounded the call for composers, producers, and musicians to show us theirfinest original work using our Shreddage instruments. The competition was fierce with over 100 entries submitted, but in the end, FIVE artists were victorious, with two ties in the top 3! Congratulations to the winners, and thank you to…
Read MoreBackup and Archive Solutions for Musicians
There are more options than ever for storing and backing up your valuable data. That’s good, since musicians have a greater need for storage and archiving as well. As our hard drives increase in size, so too have do our sample libraries, project files, and multi-track sessions. More than ever, we require robust solutions for…
Read MoreOptimizing Your Kontakt Workflow, Part 3
Welcome to Part 3 of our Kontakt Workflow series! This post will cover additional ways you can optimize CPU and RAM usage within Kontakt, as well as features such as RAM Purge, batch resaving and NCW compression. Read Part 1 – Click Here! Read Part 2 – Click Here! CPU Usage Revisited You may recall…
Read MoreOptimizing Your Kontakt Workflow, Part 2
Welcome to Part 2 of our Kontakt Workflow series! This post will focus on ways you can get Kontakt running more smoothly in your DAW and operating system of choice. Read Part 1 – Click Here! Read Part 3 – Click Here! Computer Spec Check Whether you’re on Windows or Mac OSX, Kontakt is a…
Read MoreOptimizing Your Kontakt Workflow, Part 1
The Kontakt sampler plugin by Native Instruments has come a long way since it was first released in 2002; it went from being the underdog (compared with Tascam’s Gigastudio) to the most dominant sample editing and playback software in the industry. Though we’ve only been developing commercial Kontakt libraries since 2007, we’ve been using it…
Read MoreDesigning Archtop: Hollowbody Electric Guitar
To date, our rock/metal-focused electric guitar libraries Shreddage and Shreddage 2 have been the most popular instruments in the Impact Soundworks family. We’re extremely proud of these releases, particularly Shreddage 2, which pushes the limits of how realistic a virtual guitar can be. But while we’re thrilled with the aggressive, heavy tone of these libraries…
Read More