IMPACT : STEEL (Gigastudio 3 Library) INTRODUCTION This library was performed, recorded, designed, and produced by Wilbert Roget, II. I wanted to fill a gap I’d found in popular commercial sound libraries – several other products have metal hits and “found” percussion, but none are extensively sampled and usable as individual instruments. My goal therefore was to create a unique, detailed and playable library with the same amount of multisampled detail one would expect from a high end percussion bank. There are 6 main patches, 8 special/alternately-mapped patches, and 17 FX patches in all, totaling 73 articulations, 602 samples, and 862mb of content. The instruments were recorded in a medium-sized recording booth, insulated yet retaining some ambience and “air” in the samples; this facilitates mixing with small ensembles and rooms as well as large orchestral forces. All samples are 24-bit, 44.1 kHz. PATCHES DESCRIPTION All main Impact: Steel patches are mapped without overlap, and can be loaded onto a single channel for instant playability of all instruments. On a MIDI keyboard, hits are mapped to black keys, while scrapes, rolls, and tremolos are mapped to white keys. This should increase ease of playing without a dedicated drum controller. An additional set of “(LR)” patches is included as well, with left/right hand hits separated onto two adjacent notes. This facilitates playing fast passages, and allows direct control over variation samples. C4 = Middle C Large Steel Frame 1.gig – Deeper hits, scrapes, tremolos and rolls from a three-sided 15”x15”x7” frame. 0 = Large Steel Frame 1 RR: Round robin hits, rolls and scrapes. C2: Soft mallet roll (3 velocities) C#2: Soft mallet hit 1 (7 velocities, 2 variations) D2: Hammer tremolo D#2: Soft mallet hit 2 (7 velocities, 2 variations) F2: Chain scrape slow F#2: Hammer hit 1 (7 velocities, 2 variations) G2: Chain scrape medium G#2: Hammer hit 2 (7 velocities, 2 variations) A2: Chain scrape fast A#2: Hammer hit 3 (7 velocities, 2 variations) C3: Dime side-scrape slow (3 velocities) D3: Dime side-scrape medium (3 velocities) E3: Dime side-scrape fast (3 velocities) 1 = Large Steel Frame 1 (LR): Similar mapping as above, but with left hand / right hand variations mapped to adjacent keys. For example, the Soft Mallet Hit on C#2 has the alternate hand on D2, F#2 hammer hit becomes F#2 and G2, and so on. There are no scrapes, rolls, or tremolos on this patch. Large Steel Frame 2.gig – Higher pitched hits and scrapes from a three-sided 15”x15”x7” frame. 0 = Large Steel Frame 2 RR: Round robin hits and scrapes. C#3: Rod hits 1 (7 velocities, 3 variations) D#3: Rod hits 2 (7 velocities, 3 variations) F3: Dime edge-scrape slow (3 velocities) F#3: Muted rod hits (7 velocities, 3 variations) G3: Dime edge-scrape medium (3 velocities) G#3: Dime hit+scrape (7 velocities) A3: Dime edge-scrape fast (3 velocities) 1 = Large Steel Frame 2 (LR): Similar mapping as above, but with left hand / right hand variations mapped to adjacent keys. There are no scrapes or rolls on this patch. Large Steel Frame Bass-FX.gig – Same mapping as Large Steel Frame 1, pitch-shifted down and filtered for a much deeper bass. Try layering this patch with the main Large Steel Frame 1 for an even thicker, clearer and more resonant sound. Large Cylinder.gig – Fingered hits and rolls from a hollow metal cylinder, 8.5” in diameter and 7” tall. 0 = Large Cylinder RR: Round robin hits and rolls. C4: Roll (3 velocities) C#4: Hits (9 velocities, 3 variations) D#4: Lid hits (7 velocities, 3 variations) 1 = Large Cylinder (LR): Similar mapping as above, but with left hand / right hand variations mapped to adjacent keys. There are no rolls on this patch. Large Cylinder Bass-FX.gig – Same mapping as Large Cylinder, pitch-shifted down and filtered for a much deeper bass. Try layering this patch with the main Large Cylinder for a deep, clear and mellow bass sound. Small Cylinder.gig – Fingered hits from a hollow metal cylinder, 6.5” in diameter and 3.5” tall. 0 = Small Cylinder RR: Round robin hits. F#4: Hits 1 (7 velocities, 3 variations) G#4: Hits 2 (7 velocities, 3 variations) 1 = Small Cylinder (LR): Similar mapping as above, but with left hand / right hand variations mapped to adjacent keys. Metal Spring.gig – Plucks and scrapes from a 5.5” metal spring. A#4: Single pluck (7 velocities) C#5: Downwards grate (7 velocities) D#5: Upwards grate (8 velocities) Single Pluck Tuned.gig – Tuned plucks from a 5.5” metal spring. C2-C4: Single plucks, tuned (7 velocities) Metal Cone.gig – Various hits on a bell shape, 6.5” in diameter by 4” tall. 0 = Metal Cone RR: Round robin hits. F#5: Hammer hit, side (7 velocities, 2 variations) G#5: Hammer hit, edge (7 velocities, 2 variations) A#5: Soft mallet (7 velocities, 2 variations) 1 = Metal Cone (LR): Similar mapping as above, but with left hand / right hand variations mapped to adjacent keys. FX Clang Ensemble.gig – A group of percussionists playing Large Steel Frames. Clang Ensemble mapping is identical to the Large Steel Frame 1 and 2 (LR) patches. FX Giant Hits (all).gig – This “sound menu” patch contains processed ambient hits, sculpted from other Impact: Steel samples. Try using the modwheel to increase the attack length – this can create very mellow, spooky background hits. Please note that for simplicity, this patch is mapped to white keys only. C3: Giant Hit full (2 velocity layers) D3: Giant Hit, resonant E3: Grey Steel F3: Underwater pipe G3: Tunnel hit A3: Horror hit B3: Deep cylinder, mellow C4: Deep cylinder (3 velocity layers) D4: Bellowing drone hit E4: Singing steel hit F4: Tearing steel G4: Piano scrape A4: Horror scrape B4: Big bright scrape FX Giant Hits - Bellowing Drone / Grey Steel / Horror Hit / Underwater – These Giant Hits patches are pitched and tuned, with range C2-C5. The same modwheel-->attack control from the previous patch is available. FX Sweeps and Textures (all) – Ambient textures, drones, and sweeps, also sculpted from other Impact: Steel samples. These patches feature dynamic low-pass filtering via modwheel, allowing for realtime timbral control. C4: Sweep - Deep Crisscross D4: Sweep - Falling Scrape E4: Texture - Underwater Drone F4: Texture - Singing Steel G4: Texture - Nuclear Reactor A4: Texture - Buzzing Overtones B4: Texture - Singing Overtones FX Sweep - Deep Crisscross – A giant moving sweep with a 3D crisscross feel. Pitched and tuned, with range C3-C5. FX Sweep - Falling Scrape – A long, flanged scrape with some initial droning bass. Pitched and tuned, with range C3-C5. FX Texture - Buzzing Overtones – A thick buzzy tone with harmonics and sub-bass. Pitched and tuned, with range C2-C5. FX Texture - Nuclear Reactor – A complex tone with strong pitched content, moving harmonics, sub-bass and both mellow and edgy components. Pitched and tuned, with range C2-C5. FX Texture - Singing Overtones – Has a slight buzz, subtle bass, and a focus on the harmonics, producing a twisted yet angelic timbre. Pitched and tuned, with range C2-C5. FX Texture - Singing Steel – A very thick, spooky tone without much pitched content, and some sub-bass. Pitched and tuned, with range C2-C5. FX Texture - Underwater – A very mellow sound, with subtly evolving harmonics and a prominent sub-bass. Pitched and tuned, with range C2-C5. TROUBLESHOOTING AND FEEDBACK Please register at www.impactsteelsounds.com/forum for technical support, updates, and other interaction. We’re especially interested in user demos! COPYRIGHT All samples contained within the Impact: Steel collection and all text within this document are property of Wilbert Roget, II. Samples may be used for the purposes of music production only, and may not be used in the creation of other sound or loop libraries. Impact: Steel samples may be used in the creation of music for production libraries, or in any other musical context. These samples may not be used in the creation of sound effects or for sound design unless significantly processed, layered, or otherwise altered beyond recognition. The samples may not be used in any way in the production of sound effects libraries. These samples are licensed, not sold, to the purchaser and remain the property of Wilbert Roget, II. Redistributing, duplicating, reselling, electronically transmitting, uploading, sharing, or renting these samples is prohibited by law. All samples were recorded by Wilbert Roget, II specifically for this product. Any similarity to other recordings is purely coincidental. Copyright © 2007 by Wilbert Roget, II. All Rights Reserved.